I'm as INTP as can be. For most of my life, I disregarded aesthetics.
When I smashed the left fairing on my blue motorcycle, I almost replaced it with an orange one to save five bucks. I took pride in not letting aesthetics distract from function.
And then, Genshin Impact broke my brain. The best part was experiencing the atmospheric landscape and soundtrack - not the gameplay.
When I rebuilt the wall game, I wanted to bring a bit of that "it feels good to just be here" feeling.
- I bought SVG packs to let players customize their cat and mouse
- I spent hours selecting background music and sound effects
- I polished the wall intersections even though they have no gameplay consequences
(You can compare wallwars.net and wallgame.io)
At the beginning of the year, I realized software engineers will spend most of their time managing agents, and, to me, it doesn't feel good to look at terminals all day.
I wanted an agent management system that felt good to just exist in. That's how the isometric design for isomux came about.
I've gone full circle to where aesthetics is perhaps *the* distinguishing feature of my tool compared to others (at least now that everyone else is catching up on the multiplayer and multi-agent features).